First years, this way
The Castle Awaits
The boats push off across the Black Lake, and there it is: a thousand lit windows against the night. Scroll on, and mind the giant squid.
The Great Hall
Hundreds of candles drift beneath a ceiling enchanted to mirror the sky outside. Somewhere up at the staff table, someone is about to say “Nitwit! Blubber! Oddment! Tweak!”, and it will somehow be profound.
Charms Practice
Move your cursor or your finger through this room to trail wandlight, and tap anywhere to cast. Swish and flick.
The Charms Practical
The examiner sets three wand movements a day. Trace each pattern by tapping the stars in order. Precision earns house points.
The examiner has gone home for the evening. Practicals resume at midnight.
The Common Rooms
Four doors. Yours will feel like home the moment it opens.
Not sorted yet? The hat is waiting upstairs.
A Door Left Ajar
The Forgotten Classroom
Behind a door that isn't always there, a tall mirror stands in a gold frame, toes clawed like a great bird's. Old magic dislikes being hurried: the glass decides how much to show, and it counts your visits.
The Owlery
An Owl Is Waiting
Up in the west tower the owls shuffle and wait for an address. Give them one and a parchment acceptance letter, emerald ink and wax seal, lands in somebody's inbox.